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[PConline Information] I believe that after 80, and even some 90 after the childhood are playing with the bully over, as a child, in the memory of childhood is definitely a game of this piece. However, for many parents, electronic games play a role in endangering children's growth. They are generally stern and require no more play or even play. However, for VR games, CCTV's views are somewhat different. It is said that they can use VR games to help children grow. That's right, you read it right. Playing games (VR) is beneficial.
Many parents will think that excessive indulging in a computer or mobile phone game is totally unprofitable for children. In fact, research conducted by scientists in the United States found that children are moderately exposed to the beneficial emotional control and intellectual development of video games. And with the current VR games appearing on the market one after another, there are many researchers who believe that this kind of game environment that allows players to be immersed in the environment is actually beneficial in another respect. For example, being able to include healthy information in the game will have a direct and effective impact on players in the game.
Hart Blanton, a professor of psychology at the University of Connecticut, said that there are already many literary works in our lives and we are constantly telling children what a healthy environment for growth is. However, this "passive" perception of acceptance is not directly effective. The professor said that we should take a serious look at the virtual reality game environment and we should think more about how to turn it into a conducive environment for children to grow up.
For example, some knowledge about avoiding smoking, avoiding alcohol, drinking and driving, etc., can be placed in the game, allowing players to subconsciously accept this perception in the process of playing the game, rather than general indoctrination.
In fact, this is like the concept mentioned in the movie "Pirates of Dream Space" - "embedded ideas." So, in a sense, this kind of "embedded information" in the game does something similar. Well, before the virtual reality game becomes a new trend popular among children, how adults build a "virtual health environment" for them is also a topic worth considering.
However, because many players have different levels of input and love for the game, they have different effects when they accept the added information. That is to say, the greater the game addiction, the deeper the player who enters the play, the better the information will be for them. Because this type of player enjoys and accepts the entire gaming experience, including embedded educational "health information."
Edit Comment: Feeling that after the bear children want to play the game, there is another excuse for us to play with the bully who grew up envy jealousy ah.
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